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In Battle mode, each vehicle has its own unique powers. Tight turns, deadly drops and a confusing mini map don't help matters much but when you add the chaos of the combat to the mix, things can quickly go from fun to frustrating. While the locations are imaginative and sometimes, in the case of one set atop a giant Hungry Hungry Hippos board, even genius, navigating these Arenas can be rather confusing.
#MICRO MACHINES WORLD SERIES GAME COVER FULL#
Much like the race tracks, these arenas take place in familiar, over-sized household locations, but instead of being full loops they sport non-linear layouts with multiple routes around them that include handy shortcuts in the form of ramps, spring boards and even remote controlled drones. 6 matches of Capture the Flag, King of the Hill and Bomb Delivery. What you get in their place are 15 extra arena maps created specifically for Battle mode in which you can play 6 v. Likewise the number of race tracks has fallen from 18 in Toybox to a mere 10 in World Series. In Toybox you had a total of 35 vehicles to choose from, in World Series there's only 12 - although these can be customised cosmetically via awards received from unlockable loot crates, because 2017. That's not the only thing to have been scaled back.
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There's an argument to be made that magic of Micro Machines lies in its multiplayer, sure, but the lack of an offline Championship mode to noodle about in leaves it all feeling rather empty. In its place is a more concentrated effort on online multiplayer with classic races and the new Battle mode supporting up to 12 players online at once. The problems go deeper than that though, starting with a noticeable absence of any kind of single player Championship mode. It all feels a bit like you're playing an advert rather than a game. Familiar weapons from Toybox, the Tommy Gun, the Hammer and the Mines are rebranded as Nerf products, while countless Nerf guns litter the tracks and arenas. Whatever deals were made with Hasbro for the Micro Machines name seem to have come at a price and Nerf branding is slapped liberally over the scenery and the UI. While Turbos was a charming nostalgia trip, World Series often feels calculated and almost soulless.

The success of that release must have paid off because Micro Machines: World Series sees Codemasters reclaiming that famous name, although with it comes a lot of extra baggage, including some rather odd in-game design choices that fundamentally change the spirit of the series.
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It was essentially Micro Machines, but without the license to call it Micro Machines and although the gameplay was basic, it managed to capture the essence of what made the original games so special. Retrieved 3 July 2017.Micro Machines' return sits in the shadow of its superior predecessor.Ī couple of years ago, Codemasters attempted to revive the top down racing genre with Toybox Turbos. "UK Charts: Crash Bandicoot is the biggest single-format release of the year".

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^ a b "Micro Machines World Series for PC Reviews"."A gaming legend returns as Codemasters announces Micro Machines World Series". ^ McGrath, Christina (19 January 2017).^ "Micro Machines World Series coming Spring 2017 - JAW Ltd".It debuted at number 2 on the UK all format video games sales charts.

Hobby Consoles said that the "12 player online mode is not enough to compensate the absence of a career mode, the technical failures and some online design problems (such as the lobby system and menus)". PlayStation LifeStyle awarded it a more negative score of 4.5 out of 10: "This could get fixed into a solid game, but players should be cautious until an overhaul occurs". Hardcore Gamer awarded it a positive score of 4 out of 5, saying " Micro Machines World Series" is a great buy for anyone who enjoyed prior entries in the series or simply wants a great racing game that the whole family can enjoy". Micro Machines World Series received "mixed or average" reviews, according to review aggregator Metacritic, partially due to its lack of career mode and spotty online multiplayer.
